It's Féile Time - Read the Rules

(16 Apr 2017)

Dublin Camogie Féile Na nGael

(1) Féile Na nGael is for 15-a-side teams, comprising players who are over 10 and

under 14 years of age on 1st January in the year of Feile. Participants in the Féile Skillstar Competition are also subject to the same age limitation. Teams in Divisions 4 & 5 may play with 13-a-side if they do not have 15 players.

(2) A panel shall be confined to a maximum of 24 players and 3 team mentors.

(3) Each competing team must register on the official registration form, 5 weeks prior to competition. The Registration Form must be signed by the Club Rúnaí. Any alteration to the original registration must be notified to the Dublin Camogie Féile Na nGael prior to the first game of the weekend. This will be done through the local Féile Official at the host club venue. Thereafter, no alterations will be accepted.

(4) A player may be required by a Féile Official to give her signature and date of birth at any time during the Féile.

(5) Games will be played on a full-size pitch.

(6) All Group games will be played on a 15-a-side basis over 15 minutes per half. In

Groups where a quarter-final is involved, the preliminary games and the quarter-final

will be of 15 minutes per half. An interval of 5 minutes will be allowed.

(7) Eight substitutions are allowed, but only during a stoppage in play and with the

permission of the referee.

(8) Camogie matches governed by the full rules of An Treoraí Oifigiúil. The initial stages of the competition will be played on a league basis. In league competition, two points will be awarded for a win and one for a draw. The top team in each section will qualify for the semi finals, or quarter final, where relevant. Should two teams finish level on points, the winner of the original game between those two teams will progress. If that game ended in a draw, or if more than two teams ended level on points, qualification for the semi final or quarter final will be decided by play-off as follows:

Two teams level:

A play-off game of ten minutes (2 x 5 mins) will be played. If this game ends in a draw then an additional period of extra time will be played, the team to register the first score to be deemed the winner. For this additional period of extra time the referee will again toss to decide which way the teams will play.

Three teams level: 

A round-robin play-off will be played, following an open draw, A v B, B v C and A v C. Each game will be ten minutes (2 x 5 mins) duration, with two points awarded for a win and one for a draw. If this method fails to divide the teams then the tie shall be decided (based on these three games) by the following means and in the order specified:

i) Scoring difference (Subtracting the total Scores against from the total Scores for)

ii) Highest Total Score for

iii) Scoring Average (divide total Score Against into total Score For)

Four teams level:

A knock out play-off will be played. Two semi final games will be played of ten minutes (2 x 5mins) duration, the pairings to be decided by an open draw. If a semi final game ends as a draw then an additional period of extra time will be played, the team to register the first score to be deemed the winner. For this additional period of extra time the referee will again toss to decide which way the teams will play.

The knock out “final” of ten minutes (2 x 5 mins) duration will then be played. If this game finishes as a draw then an additional period of extra time will be played, the team to register the first score to be deemed the winner. For this additional period of extra time the referee will again toss to decide which way the teams will play. 

(9) In the event of a draw at the semi-final or quarter final stage of the competition, ten minutes extra time (2 x 5 mins) will be played. If a draw still results then an additional period of extra time will be played, the team to register the first score to be deemed the winner. For this additional period of extra time the referee will again toss to decide which way the teams will play.

In the event of a draw in the final, ten minutes extra time (2 x 5 mins) will be played.

In the event that the match is still a draw, another ten minutes of extra time (2x5mins) will be played. Should the match still be a draw after 2 rounds of extra time, additional 5 min periods will be played until a result is reached.

(10) All teams shall wear the official club colours. If there is a clash of colours, there will be a toss of a coin to decide who changes. Groupings to be reviewed by county board prior to competition to advise relevant clubs of possible colour clashes.

(11) Team mentors are not allowed to encroach on to the field of play without the

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